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Give your players real, lasting goals — track combat kills, driving stats, session time, and dozens of other stats automatically, then reward them with tiered achievements and a live leaderboard.
Achievements is a fully client-synced progression system built for FiveM roleplay servers. It listens to your existing server events — no rewritten game logic required — and turns them into meaningful long-term goals players actually chase.
- Automatic stat tracking across combat, driving, economy, and more
- Multi-tier achievements (bronze → silver → gold, fully configurable)
- A real-time, filterable leaderboard
- Zero database migrations — works alongside your existing framework
Every stat update batches through a single, rate-limited NUI call — even servers with 200+ concurrent players see no measurable impact on tick time.
Drop in the resource
Copy the achievements folder into your resources directory and add ensure achievements to your server.cfg.
Configure your stats
Open config.lua and map your own server events to the stats you want to track — combat kills, distance driven, money earned, anything you already fire an event for.
Set your tiers
Define bronze/silver/gold thresholds per achievement category, or use the sensible defaults we ship with.
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RegisterNetEvent('achievements:test', function()
print('ok')
end)
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INNOCENT RP Discord
33 members8 online
Support tickets are handled directly through our support portal — link below.
Get supportPlain prose, a
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forum.cfx.reCfx Forum
Our own release thread on the FiveM forums